2023年快要到来啦,很高兴这次我们又能一起度过~
目录
一、前言
二、跨年烟花
三、效果展示
倒计时
2023编辑
兔圆圆编辑
四、编码实现
index.html
烟花,雪花,背景音乐,页面样式
index.js
自定义文字
五、获取代码
需要源码,可以私信我(⊙o⊙)?
时光荏苒,白驹过隙。
2022这一年又在忙碌中度过了,过去的一年,我们同努力,我们共欢笑,每一次成功都蕴藏着我们辛勤的劳动。
新的一年即将来到,我们不能停滞不前,一味只是骄傲。愿大家与时俱进,拼搏不懈,共创新的辉煌!
借着新年到来的喜庆,给大家分享一个新年烟花的前端代码,快拿着代码展示给你的朋友们看吧!!
转眼间已经到了2022的尾巴,这一年对于国家来说丰富充实,冬奥会在北京举行、中国共产党第二十次全国代表大会召开、社会共同抗击疫情的第三年、我国完成天宫空间站建造……对于我们每一个个体,2022也承载着我们的快乐与悲伤,它是无法替代的。
新的一年马上就要到了,让我们告别2022,迎接2023!
希望2023,全糖去冰。
本文是一篇简单的前端代码,主要内容有HTML,JS,CSS等内容
1、HTML代码
2、JS代码
3、CSS样式
4、插件等
5、可根据需求自定义文字
6、背景音乐
7、倒计时
文末有完整代码,只需要下载压缩包,解压运行即可。接下来我们一起来看看效果吧!!!
包含背景音乐,自定义文字,倒计时等
index.html
时光荏苒,白驹过隙! CommandsInfoShare
index.js
var S = { init: function () { var action = window.location.href, i = action.indexOf('?a='); S.Drawing.init('.canvas'); document.body.classList.add('body--ready'); if (i !== -1) { S.UI.simulate(decodeURI(action).substring(i + 3)); } else { S.UI.simulate('|#countdown 3||2023|兔圆圆||#rectangle|'); // S.UI.simulate('|写|尽|千|山|落|笔|是|你|#rectangle|'); } S.Drawing.loop(function () { S.Shape.render(); }); } }; S.Drawing = (function () { var canvas, context, renderFn requestFrame = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60); }; return { init: function (el) { canvas = document.querySelector(el); context = canvas.getContext('2d'); this.adjustCanvas(); window.addEventListener('resize', function (e) { S.Drawing.adjustCanvas(); }); }, loop: function (fn) { renderFn = !renderFn ? fn : renderFn; this.clearFrame(); renderFn(); requestFrame.call(window, this.loop.bind(this)); }, adjustCanvas: function () { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }, clearFrame: function () { context.clearRect(0, 0, canvas.width, canvas.height); }, getArea: function () { return { w: canvas.width, h: canvas.height }; }, drawCircle: function (p, c) { context.fillStyle = c.render(); context.beginPath(); context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true); context.closePath(); context.fill(); } } }()); S.UI = (function () { var canvas = document.querySelector('.canvas'), interval, isTouch = false, //('ontouchstart' in window || navigator.msMaxTouchPoints), currentAction, resizeTimer, time, maxShapeSize = 30, firstAction = true, sequence = [], cmd = '#'; function formatTime(date) { var h = date.getHours(), m = date.getMinutes(), m = m < 10 ? '0' + m : m; return h + ':' + m; } function getValue(value) { return value && value.split(' ')[1]; } function getAction(value) { value = value && value.split(' ')[0]; return value && value[0] === cmd && value.substring(1); } function timedAction(fn, delay, max, reverse) { clearInterval(interval); currentAction = reverse ? max : 1; fn(currentAction); if (!max || (!reverse && currentAction < max) || (reverse && currentAction > 0)) { interval = setInterval(function () { currentAction = reverse ? currentAction - 1 : currentAction + 1; fn(currentAction); if ((!reverse && max && currentAction === max) || (reverse && currentAction === 0)) { clearInterval(interval); } }, delay); } } function reset(destroy) { clearInterval(interval); sequence = []; time = null; destroy && S.Shape.switchShape(S.ShapeBuilder.letter('')); } function performAction(value) { var action, value, current; // overlay.classList.remove('overlay--visible'); sequence = typeof(value) === 'object' ? value : sequence.concat(value.split('|')); // input.value = ''; // checkInputWidth(); timedAction(function (index) { current = sequence.shift(); action = getAction(current); value = getValue(current); switch (action) { case 'countdown': value = parseInt(value) || 10; value = value > 0 ? value : 10; timedAction(function (index) { if (index === 0) { if (sequence.length === 0) { S.Shape.switchShape(S.ShapeBuilder.letter('')); } else { performAction(sequence); } } else { S.Shape.switchShape(S.ShapeBuilder.letter(index), true); } }, 1000, value, true); break; case 'rectangle': value = value && value.split('x'); value = (value && value.length === 2) ? value : [maxShapeSize, maxShapeSize / 2]; S.Shape.switchShape(S.ShapeBuilder.rectangle(Math.min(maxShapeSize, parseInt(value[0])), Math.min(maxShapeSize, parseInt(value[1])))); break; case 'circle': value = parseInt(value) || maxShapeSize; value = Math.min(value, maxShapeSize); S.Shape.switchShape(S.ShapeBuilder.circle(value)); break; case 'time': var t = formatTime(new Date()); if (sequence.length > 0) { S.Shape.switchShape(S.ShapeBuilder.letter(t)); } else { timedAction(function () { t = formatTime(new Date()); if (t !== time) { time = t; S.Shape.switchShape(S.ShapeBuilder.letter(time)); } }, 1000); } break; default: S.Shape.switchShape(S.ShapeBuilder.letter(current[0] === cmd ? 'What?' : current)); } }, 2000, sequence.length); } function checkInputWidth(e) { if (input.value.length > 18) { ui.classList.add('ui--wide'); } else { ui.classList.remove('ui--wide'); } if (firstAction && input.value.length > 0) { ui.classList.add('ui--enter'); } else { ui.classList.remove('ui--enter'); } } function bindEvents() { document.body.addEventListener('keydown', function (e) { input.focus(); if (e.keyCode === 13) { firstAction = false; reset(); performAction(input.value); } }); canvas.addEventListener('click', function (e) { overlay.classList.remove('overlay--visible'); }); } function init() { bindEvents(); // input.focus(); isTouch && document.body.classList.add('touch'); } // Init init(); return { simulate: function (action) { performAction(action); } } }()); S.UI.Tabs = (function () { var tabs = document.querySelector('.tabs'), labels = document.querySelector('.tabs-labels'), triggers = document.querySelectorAll('.tabs-label'), panels = document.querySelectorAll('.tabs-panel'); function activate(i) { triggers[i].classList.add('tabs-label--active'); panels[i].classList.add('tabs-panel--active'); } function bindEvents() { labels.addEventListener('click', function (e) { var el = e.target, index; if (el.classList.contains('tabs-label')) { for (var t = 0; t < triggers.length; t++) { triggers[t].classList.remove('tabs-label--active'); panels[t].classList.remove('tabs-panel--active'); if (el === triggers[t]) { index = t; } } activate(index); } }); } function init() { activate(0); bindEvents(); } // Init init(); }()); S.Point = function (args) { this.x = args.x; this.y = args.y; this.z = args.z; this.a = args.a; this.h = args.h; }; S.Color = function (r, g, b, a) { this.r = r; this.g = g; this.b = b; this.a = a; }; S.Color.prototype = { render: function () { return 'rgba(' + this.r + ',' + + this.g + ',' + this.b + ',' + this.a + ')'; } }; S.Dot = function (x, y) { this.p = new S.Point({ x: x, y: y, z: 5, a: 1, h: 0 }); this.e = 0.07; this.s = true; this.c = new S.Color(255, 255, 255, this.p.a); this.t = this.clone(); this.q = []; }; S.Dot.prototype = { clone: function () { return new S.Point({ x: this.x, y: this.y, z: this.z, a: this.a, h: this.h }); }, _draw: function () { this.c.a = this.p.a; S.Drawing.drawCircle(this.p, this.c); }, _moveTowards: function (n) { var details = this.distanceTo(n, true), dx = details[0], dy = details[1], d = details[2], e = this.e * d; if (this.p.h === -1) { this.p.x = n.x; this.p.y = n.y; return true; } if (d > 1) { this.p.x -= ((dx / d) * e); this.p.y -= ((dy / d) * e); } else { if (this.p.h > 0) { this.p.h--; } else { return true; } } return false; }, _update: function () { if (this._moveTowards(this.t)) { var p = this.q.shift(); if (p) { this.t.x = p.x || this.p.x; this.t.y = p.y || this.p.y; this.t.z = p.z || this.p.z; this.t.a = p.a || this.p.a; this.p.h = p.h || 0; } else { if (this.s) { this.p.x -= Math.sin(Math.random() * 3.142); this.p.y -= Math.sin(Math.random() * 3.142); } else { this.move(new S.Point({ x: this.p.x + (Math.random() * 50) - 25, y: this.p.y + (Math.random() * 50) - 25, })); } } } d = this.p.a - this.t.a; this.p.a = Math.max(0.1, this.p.a - (d * 0.05)); d = this.p.z - this.t.z; this.p.z = Math.max(1, this.p.z - (d * 0.05)); }, distanceTo: function (n, details) { var dx = this.p.x - n.x, dy = this.p.y - n.y, d = Math.sqrt(dx * dx + dy * dy); return details ? [dx, dy, d] : d; }, move: function (p, avoidStatic) { if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) { this.q.push(p); } }, render: function () { this._update(); this._draw(); } } S.ShapeBuilder = (function () { var gap = 13, shapeCanvas = document.createElement('canvas'), shapeContext = shapeCanvas.getContext('2d'), fontSize = 500, fontFamily = 'Avenir, Helvetica Neue, Helvetica, Arial, sans-serif'; function fit() { shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap; shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap; shapeContext.fillStyle = 'red'; shapeContext.textBaseline = 'middle'; shapeContext.textAlign = 'center'; } function processCanvas() { var pixels = shapeContext.getImageData(0, 0, shapeCanvas.width, shapeCanvas.height).data; dots = [], pixels, x = 0, y = 0, fx = shapeCanvas.width, fy = shapeCanvas.height, w = 0, h = 0; for (var p = 0; p < pixels.length; p += (4 * gap)) { if (pixels[p + 3] > 0) { dots.push(new S.Point({ x: x, y: y })); w = x > w ? x : w; h = y > h ? y : h; fx = x < fx ? x : fx; fy = y < fy ? y : fy; } x += gap; if (x >= shapeCanvas.width) { x = 0; y += gap; p += gap * 4 * shapeCanvas.width; } } return { dots: dots, w: w + fx, h: h + fy }; } function setFontSize(s) { shapeContext.font = 'bold ' + s + 'px ' + fontFamily; } function isNumber(n) { return !isNaN(parseFloat(n)) && isFinite(n); } function init() { fit(); window.addEventListener('resize', fit); } // Init init(); return { imageFile: function (url, callback) { var image = new Image(), a = S.Drawing.getArea(); image.onload = function () { shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height); shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6); callback(processCanvas()); }; image.onerror = function () { callback(S.ShapeBuilder.letter('What?')); } image.src = url; }, circle: function (d) { var r = Math.max(0, d) / 2; shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height); shapeContext.beginPath(); shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false); shapeContext.fill(); shapeContext.closePath(); return processCanvas(); }, letter: function (l) { var s = 0; setFontSize(fontSize); s = Math.min(fontSize, (shapeCanvas.width / shapeContext.measureText(l).width) * 0.8 * fontSize, (shapeCanvas.height / fontSize) * (isNumber(l) ? 1 : 0.45) * fontSize); setFontSize(s); shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height); shapeContext.fillText(l, shapeCanvas.width / 2, shapeCanvas.height / 2); return processCanvas(); }, rectangle: function (w, h) { var dots = [], width = gap * w, height = gap * h; for (var y = 0; y < height; y += gap) { for (var x = 0; x < width; x += gap) { dots.push(new S.Point({ x: x, y: y, })); } } return { dots: dots, w: width, h: height }; } }; }()); S.Shape = (function () { var dots = [], width = 0, height = 0, cx = 0, cy = 0; function compensate() { var a = S.Drawing.getArea(); cx = a.w / 2 - width / 2; cy = a.h / 2 - height / 2; } return { shuffleIdle: function () { var a = S.Drawing.getArea(); for (var d = 0; d < dots.length; d++) { if (!dots[d].s) { dots[d].move({ x: Math.random() * a.w, y: Math.random() * a.h }); } } }, switchShape: function (n, fast) { var size, a = S.Drawing.getArea(); width = n.w; height = n.h; compensate(); if (n.dots.length > dots.length) { size = n.dots.length - dots.length; for (var d = 1; d <= size; d++) { dots.push(new S.Dot(a.w / 2, a.h / 2)); } } var d = 0, i = 0; while (n.dots.length > 0) { i = Math.floor(Math.random() * n.dots.length); dots[d].e = fast ? 0.25 : (dots[d].s ? 0.14 : 0.11); if (dots[d].s) { dots[d].move(new S.Point({ z: Math.random() * 20 + 10, a: Math.random(), h: 18 })); } else { dots[d].move(new S.Point({ z: Math.random() * 5 + 5, h: fast ? 18 : 30 })); } dots[d].s = true; dots[d].move(new S.Point({ x: n.dots[i].x + cx, y: n.dots[i].y + cy, a: 1, z: 5, h: 0 })); n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1)); d++; } for (var i = d; i < dots.length; i++) { if (dots[i].s) { dots[i].move(new S.Point({ z: Math.random() * 20 + 10, a: Math.random(), h: 20 })); dots[i].s = false; dots[i].e = 0.04; dots[i].move(new S.Point({ x: Math.random() * a.w, y: Math.random() * a.h, a: 0.3, //.4 z: Math.random() * 4, h: 0 })); } } }, render: function () { for (var d = 0; d < dots.length; d++) { dots[d].render(); } } } }()); S.init();
以上就是我们跨年烟花的全部代码了,能否看懂呢?🐒
2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时)-Actionscript文档类资源-CSDN文库https://download.csdn.net/download/m0_63244368/87346455
代码已经上传至我们的csdn平台,大家可自行下载🙇
或者可以私信我🙂?
第一步:打开压缩包,包含一个文件夹、一个文件,文件内含 js 文件(复制源码请注意路径)
第二部:点击 index.html 文件打开即可
OK,上述就是代码的全部内容了,部分代码已加注释,可以根据需要自由更改🙂,祝大家圣诞快乐🎄!
此时我们就可以拿着程序展示给小伙伴啦!!!🎇
或许对于小白来说,是不是比桌面新建一个文本文档的方法友好多了呢?其实我们就是为了新年这场美好的氛围,快和你的朋友来一场线上烟花倒计时跨年盛宴吧!!!
👍+✏️+⭐️+🙇
有需要源码的小伙伴可以关注我的微信公众号 " Enovo开发工厂 ",回复 关键词 1-1231 !