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2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时)
作者:mmseoamin日期:2023-12-02

 2023年快要到来啦,很高兴这次我们又能一起度过~

2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),b40cd513233542378ffc663941a495ad.jpeg,第1张

 

 


目录

一、前言

二、跨年烟花

三、效果展示

倒计时

 2023​编辑

 兔圆圆​编辑

四、编码实现

index.html

 烟花,雪花,背景音乐,页面样式

index.js 

 自定义文字

五、获取代码

需要源码,可以私信我(⊙o⊙)?


 

一、前言

时光荏苒,白驹过隙。

2022这一年又在忙碌中度过了,过去的一年,我们同努力,我们共欢笑,每一次成功都蕴藏着我们辛勤的劳动。

新的一年即将来到,我们不能停滞不前,一味只是骄傲。愿大家与时俱进,拼搏不懈,共创新的辉煌!

借着新年到来的喜庆,给大家分享一个新年烟花的前端代码,快拿着代码展示给你的朋友们看吧!!

转眼间已经到了2022的尾巴,这一年对于国家来说丰富充实,冬奥会在北京举行、中国共产党第二十次全国代表大会召开、社会共同抗击疫情的第三年、我国完成天宫空间站建造……对于我们每一个个体,2022也承载着我们的快乐与悲伤,它是无法替代的。

新的一年马上就要到了,让我们告别2022,迎接2023!

希望2023,全糖去冰。

二、跨年烟花

本文是一篇简单的前端代码,主要内容有HTML,JS,CSS等内容

1、HTML代码

2、JS代码

3、CSS样式

4、插件等

5、可根据需求自定义文字

6、背景音乐

7、倒计时

三、效果展示

文末有完整代码,只需要下载压缩包,解压运行即可。接下来我们一起来看看效果吧!!!

倒计时

2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),7f19ec0c9b4748e3b24ce11ac529420d.png,第2张


 

 20232023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),60136e19e0ec42f6822620baab4bab8b.png,第3张


 

 兔圆圆2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),a2caa860766e409bbe59312123e98a07.png,第4张

 包含背景音乐,自定义文字,倒计时等


 

四、编码实现

 

index.html

 

 烟花,雪花,背景音乐,页面样式



  
    
    时光荏苒,白驹过隙!
    
  
  
    
    
    
      
        
          CommandsInfoShare
        
        
          

     


    index.js 

     

     自定义文字

    var S = {
      init: function () {
        var action = window.location.href,
            i = action.indexOf('?a=');
        S.Drawing.init('.canvas');
        document.body.classList.add('body--ready');
        if (i !== -1) {
          S.UI.simulate(decodeURI(action).substring(i + 3));
        } else {
          S.UI.simulate('|#countdown 3||2023|兔圆圆||#rectangle|');
          // S.UI.simulate('|写|尽|千|山|落|笔|是|你|#rectangle|');
        }
        S.Drawing.loop(function () {
          S.Shape.render();
        });
      }
    };
    S.Drawing = (function () {
      var canvas,
          context,
          renderFn
          requestFrame = window.requestAnimationFrame       ||
                         window.webkitRequestAnimationFrame ||
                         window.mozRequestAnimationFrame    ||
                         window.oRequestAnimationFrame      ||
                         window.msRequestAnimationFrame     ||
                         function(callback) {
                           window.setTimeout(callback, 1000 / 60);
                         };
      return {
        init: function (el) {
          canvas = document.querySelector(el);
          context = canvas.getContext('2d');
          this.adjustCanvas();
          window.addEventListener('resize', function (e) {
            S.Drawing.adjustCanvas();
          });
        },
        loop: function (fn) {
          renderFn = !renderFn ? fn : renderFn;
          this.clearFrame();
          renderFn();
          requestFrame.call(window, this.loop.bind(this));
        },
        adjustCanvas: function () {
          canvas.width = window.innerWidth;
          canvas.height = window.innerHeight;
        },
        clearFrame: function () {
          context.clearRect(0, 0, canvas.width, canvas.height);
        },
        getArea: function () {
          return { w: canvas.width, h: canvas.height };
        },
        drawCircle: function (p, c) {
          context.fillStyle = c.render();
          context.beginPath();
          context.arc(p.x, p.y, p.z, 0, 2 * Math.PI, true);
          context.closePath();
          context.fill();
        }
      }
    }());
    S.UI = (function () {
      var canvas = document.querySelector('.canvas'),
          interval,
          isTouch = false, //('ontouchstart' in window || navigator.msMaxTouchPoints),
          currentAction,
          resizeTimer,
          time,
          maxShapeSize = 30,
          firstAction = true,
          sequence = [],
          cmd = '#';
      function formatTime(date) {
        var h = date.getHours(),
            m = date.getMinutes(),
        m = m < 10 ? '0' + m : m;
        return h + ':' + m;
      }
      function getValue(value) {
        return value && value.split(' ')[1];
      }
      function getAction(value) {
        value = value && value.split(' ')[0];
        return value && value[0] === cmd && value.substring(1);
      }
      function timedAction(fn, delay, max, reverse) {
        clearInterval(interval);
        currentAction = reverse ? max : 1;
        fn(currentAction);
        if (!max || (!reverse && currentAction < max) || (reverse && currentAction > 0)) {
          interval = setInterval(function () {
            currentAction = reverse ? currentAction - 1 : currentAction + 1;
            fn(currentAction);
            if ((!reverse && max && currentAction === max) || (reverse && currentAction === 0)) {
              clearInterval(interval);
            }
          }, delay);
        }
      }
      function reset(destroy) {
        clearInterval(interval);
        sequence = [];
        time = null;
        destroy && S.Shape.switchShape(S.ShapeBuilder.letter(''));
      }
      function performAction(value) {
        var action,
            value,
            current;
        // overlay.classList.remove('overlay--visible');
        sequence = typeof(value) === 'object' ? value : sequence.concat(value.split('|'));
        // input.value = '';
        // checkInputWidth();
        timedAction(function (index) {
          current = sequence.shift();
          action = getAction(current);
          value = getValue(current);
          switch (action) {
            case 'countdown':
              value = parseInt(value) || 10;
              value = value > 0 ? value : 10;
              timedAction(function (index) {
                if (index === 0) {
                  if (sequence.length === 0) {
                    S.Shape.switchShape(S.ShapeBuilder.letter(''));
                  } else {
                    performAction(sequence);
                  }
                } else {
                  S.Shape.switchShape(S.ShapeBuilder.letter(index), true);
                }
              }, 1000, value, true);
              break;
            case 'rectangle':
              value = value && value.split('x');
              value = (value && value.length === 2) ? value : [maxShapeSize, maxShapeSize / 2];
              S.Shape.switchShape(S.ShapeBuilder.rectangle(Math.min(maxShapeSize, parseInt(value[0])), Math.min(maxShapeSize, parseInt(value[1]))));
              break;
            case 'circle':
              value = parseInt(value) || maxShapeSize;
              value = Math.min(value, maxShapeSize);
              S.Shape.switchShape(S.ShapeBuilder.circle(value));
              break;
            case 'time':
              var t = formatTime(new Date());
              if (sequence.length > 0) {
                S.Shape.switchShape(S.ShapeBuilder.letter(t));
              } else {
                timedAction(function () {
                  t = formatTime(new Date());
                  if (t !== time) {
                    time = t;
                    S.Shape.switchShape(S.ShapeBuilder.letter(time));
                  }
                }, 1000);
              }
              break;
            default:
              S.Shape.switchShape(S.ShapeBuilder.letter(current[0] === cmd ? 'What?' : current));
          }
        }, 2000, sequence.length);
      }
      function checkInputWidth(e) {
        if (input.value.length > 18) {
          ui.classList.add('ui--wide');
        } else {
          ui.classList.remove('ui--wide');
        }
        if (firstAction && input.value.length > 0) {
          ui.classList.add('ui--enter');
        } else {
          ui.classList.remove('ui--enter');
        }
      }
      function bindEvents() {
        document.body.addEventListener('keydown', function (e) {
          input.focus();
          if (e.keyCode === 13) {
            firstAction = false;
            reset();
            performAction(input.value);
          }
        });
        canvas.addEventListener('click', function (e) {
          overlay.classList.remove('overlay--visible');
        });
      }
      function init() {
        bindEvents();
        // input.focus();
        isTouch && document.body.classList.add('touch');
      }
      // Init
      init();
      return {
        simulate: function (action) {
          performAction(action);
        }
      }
    }());
    S.UI.Tabs = (function () {
      var tabs = document.querySelector('.tabs'),
          labels = document.querySelector('.tabs-labels'),
          triggers = document.querySelectorAll('.tabs-label'),
          panels = document.querySelectorAll('.tabs-panel');
      function activate(i) {
        triggers[i].classList.add('tabs-label--active');
        panels[i].classList.add('tabs-panel--active');
      }
      function bindEvents() {
        labels.addEventListener('click', function (e) {
          var el = e.target,
              index;
          if (el.classList.contains('tabs-label')) {
            for (var t = 0; t < triggers.length; t++) {
              triggers[t].classList.remove('tabs-label--active');
              panels[t].classList.remove('tabs-panel--active');
              if (el === triggers[t]) {
                index = t;
              }
            }
            activate(index);
          }
        });
      }
      function init() {
        activate(0);
        bindEvents();
      }
      // Init
      init();
    }());
    S.Point = function (args) {
      this.x = args.x;
      this.y = args.y;
      this.z = args.z;
      this.a = args.a;
      this.h = args.h;
    };
    S.Color = function (r, g, b, a) {
      this.r = r;
      this.g = g;
      this.b = b;
      this.a = a;
    };
    S.Color.prototype = {
      render: function () {
        return 'rgba(' + this.r + ',' +  + this.g + ',' + this.b + ',' + this.a + ')';
      }
    };
    S.Dot = function (x, y) {
      this.p = new S.Point({
        x: x,
        y: y,
        z: 5,
        a: 1,
        h: 0
      });
      this.e = 0.07;
      this.s = true;
      this.c = new S.Color(255, 255, 255, this.p.a);
      this.t = this.clone();
      this.q = [];
    };
    S.Dot.prototype = {
      clone: function () {
        return new S.Point({
          x: this.x,
          y: this.y,
          z: this.z,
          a: this.a,
          h: this.h
        });
      },
      _draw: function () {
        this.c.a = this.p.a;
        S.Drawing.drawCircle(this.p, this.c);
      },
      _moveTowards: function (n) {
        var details = this.distanceTo(n, true),
            dx = details[0],
            dy = details[1],
            d = details[2],
            e = this.e * d;
        if (this.p.h === -1) {
          this.p.x = n.x;
          this.p.y = n.y;
          return true;
        }
        if (d > 1) {
          this.p.x -= ((dx / d) * e);
          this.p.y -= ((dy / d) * e);
        } else {
          if (this.p.h > 0) {
            this.p.h--;
          } else {
            return true;
          }
        }
        return false;
      },
      _update: function () {
        if (this._moveTowards(this.t)) {
          var p = this.q.shift();
          if (p) {
            this.t.x = p.x || this.p.x;
            this.t.y = p.y || this.p.y;
            this.t.z = p.z || this.p.z;
            this.t.a = p.a || this.p.a;
            this.p.h = p.h || 0;
          } else {
            if (this.s) {
              this.p.x -= Math.sin(Math.random() * 3.142);
              this.p.y -= Math.sin(Math.random() * 3.142);
            } else {
              this.move(new S.Point({
                x: this.p.x + (Math.random() * 50) - 25,
                y: this.p.y + (Math.random() * 50) - 25,
              }));
            }
          }
        }
        d = this.p.a - this.t.a;
        this.p.a = Math.max(0.1, this.p.a - (d * 0.05));
        d = this.p.z - this.t.z;
        this.p.z = Math.max(1, this.p.z - (d * 0.05));
      },
      distanceTo: function (n, details) {
        var dx = this.p.x - n.x,
            dy = this.p.y - n.y,
            d = Math.sqrt(dx * dx + dy * dy);
        return details ? [dx, dy, d] : d;
      },
      move: function (p, avoidStatic) {
        if (!avoidStatic || (avoidStatic && this.distanceTo(p) > 1)) {
          this.q.push(p);
        }
      },
      render: function () {
        this._update();
        this._draw();
      }
    }
    S.ShapeBuilder = (function () {
      var gap = 13,
          shapeCanvas = document.createElement('canvas'),
          shapeContext = shapeCanvas.getContext('2d'),
          fontSize = 500,
          fontFamily = 'Avenir, Helvetica Neue, Helvetica, Arial, sans-serif';
      function fit() {
        shapeCanvas.width = Math.floor(window.innerWidth / gap) * gap;
        shapeCanvas.height = Math.floor(window.innerHeight / gap) * gap;
        shapeContext.fillStyle = 'red';
        shapeContext.textBaseline = 'middle';
        shapeContext.textAlign = 'center';
      }
      function processCanvas() {
        var pixels = shapeContext.getImageData(0, 0, shapeCanvas.width, shapeCanvas.height).data;
            dots = [],
            pixels,
            x = 0,
            y = 0,
            fx = shapeCanvas.width,
            fy = shapeCanvas.height,
            w = 0,
            h = 0;
        for (var p = 0; p < pixels.length; p += (4 * gap)) {
          if (pixels[p + 3] > 0) {
            dots.push(new S.Point({
              x: x,
              y: y
            }));
            w = x > w ? x : w;
            h = y > h ? y : h;
            fx = x < fx ? x : fx;
            fy = y < fy ? y : fy;
          }
          x += gap;
          if (x >= shapeCanvas.width) {
            x = 0;
            y += gap;
            p += gap * 4 * shapeCanvas.width;
          }
        }
        return { dots: dots, w: w + fx, h: h + fy };
      }
      function setFontSize(s) {
        shapeContext.font = 'bold ' + s + 'px ' + fontFamily;
      }
      function isNumber(n) {
        return !isNaN(parseFloat(n)) && isFinite(n);
      }
      function init() {
        fit();
        window.addEventListener('resize', fit);
      }
      // Init
      init();
      return {
        imageFile: function (url, callback) {
          var image = new Image(),
              a = S.Drawing.getArea();
          image.onload = function () {
            shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
            shapeContext.drawImage(this, 0, 0, a.h * 0.6, a.h * 0.6);
            callback(processCanvas());
          };
          image.onerror = function () {
            callback(S.ShapeBuilder.letter('What?'));
          }
          image.src = url;
        },
        circle: function (d) {
          var r = Math.max(0, d) / 2;
          shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
          shapeContext.beginPath();
          shapeContext.arc(r * gap, r * gap, r * gap, 0, 2 * Math.PI, false);
          shapeContext.fill();
          shapeContext.closePath();
          return processCanvas();
        },
        letter: function (l) {
          var s = 0;
          setFontSize(fontSize);
          s = Math.min(fontSize,
                      (shapeCanvas.width / shapeContext.measureText(l).width) * 0.8 * fontSize,
                      (shapeCanvas.height / fontSize) * (isNumber(l) ? 1 : 0.45) * fontSize);
          setFontSize(s);
          shapeContext.clearRect(0, 0, shapeCanvas.width, shapeCanvas.height);
          shapeContext.fillText(l, shapeCanvas.width / 2, shapeCanvas.height / 2);
          return processCanvas();
        },
        rectangle: function (w, h) {
          var dots = [],
              width = gap * w,
              height = gap * h;
          for (var y = 0; y < height; y += gap) {
            for (var x = 0; x < width; x += gap) {
              dots.push(new S.Point({
                x: x,
                y: y,
              }));
            }
          }
          return { dots: dots, w: width, h: height };
        }
      };
    }());
    S.Shape = (function () {
      var dots = [],
          width = 0,
          height = 0,
          cx = 0,
          cy = 0;
      function compensate() {
        var a = S.Drawing.getArea();
        cx = a.w / 2 - width / 2;
        cy = a.h / 2 - height / 2;
      }
      return {
        shuffleIdle: function () {
          var a = S.Drawing.getArea();
          for (var d = 0; d < dots.length; d++) {
            if (!dots[d].s) {
              dots[d].move({
                x: Math.random() * a.w,
                y: Math.random() * a.h
              });
            }
          }
        },
        switchShape: function (n, fast) {
          var size,
              a = S.Drawing.getArea();
          width = n.w;
          height = n.h;
          compensate();
          if (n.dots.length > dots.length) {
            size = n.dots.length - dots.length;
            for (var d = 1; d <= size; d++) {
              dots.push(new S.Dot(a.w / 2, a.h / 2));
            }
          }
          var d = 0,
              i = 0;
          while (n.dots.length > 0) {
            i = Math.floor(Math.random() * n.dots.length);
            dots[d].e = fast ? 0.25 : (dots[d].s ? 0.14 : 0.11);
            if (dots[d].s) {
              dots[d].move(new S.Point({
                z: Math.random() * 20 + 10,
                a: Math.random(),
                h: 18
              }));
            } else {
              dots[d].move(new S.Point({
                z: Math.random() * 5 + 5,
                h: fast ? 18 : 30
              }));
            }
            dots[d].s = true;
            dots[d].move(new S.Point({
              x: n.dots[i].x + cx,
              y: n.dots[i].y + cy,
              a: 1,
              z: 5,
              h: 0
            }));
            n.dots = n.dots.slice(0, i).concat(n.dots.slice(i + 1));
            d++;
          }
          for (var i = d; i < dots.length; i++) {
            if (dots[i].s) {
              dots[i].move(new S.Point({
                z: Math.random() * 20 + 10,
                a: Math.random(),
                h: 20
              }));
              dots[i].s = false;
              dots[i].e = 0.04;
              dots[i].move(new S.Point({
                x: Math.random() * a.w,
                y: Math.random() * a.h,
                a: 0.3, //.4
                z: Math.random() * 4,
                h: 0
              }));
            }
          }
        },
        render: function () {
          for (var d = 0; d < dots.length; d++) {
            dots[d].render();
          }
        }
      }
    }());
    S.init();
    

     以上就是我们跨年烟花的全部代码了,能否看懂呢?🐒


    2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时)-Actionscript文档类资源-CSDN文库2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),第5张https://download.csdn.net/download/m0_63244368/87346455

     

    五、获取代码

    代码已经上传至我们的csdn平台,大家可自行下载🙇‍

     

    或者可以私信我🙂?

    第一步:打开压缩包,包含一个文件夹、一个文件,文件内含 js 文件(复制源码请注意路径)

    2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),b6244fcf69ef4787b42f6039bc2ec08b.png,第6张

     

    第二部:点击 index.html 文件打开即可 

     2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),a6df58ae1f464255b55ca9f07afa515c.png,第7张

    OK,上述就是代码的全部内容了,部分代码已加注释,可以根据需要自由更改🙂,祝大家圣诞快乐🎄!

    此时我们就可以拿着程序展示给小伙伴啦!!!🎇

    或许对于小白来说,是不是比桌面新建一个文本文档的方法友好多了呢?其实我们就是为了新年这场美好的氛围,快和你的朋友来一场线上烟花倒计时跨年盛宴吧!!!

     

    需要源码,可以私信我(⊙o⊙)?

     

     👍+✏️+⭐️+🙇‍

    有需要源码的小伙伴可以关注我的微信公众号 " Enovo开发工厂 ",回复 关键词 1-1231 !

    2023跨年代码(烟花+自定义文字+背景音乐+雪花+倒计时),39f183bbb21b4ed58fe7dd2407db91df.png,第8张